Description
“Rock 'N Roll Racing” style game made in Turbo Pascal 7, which I have started as a personal project at the first semester of my graduation course at University of Campinas, being Pascal the first programming language I had contact with there.
Video
Screenshots
(scroll with your finger on mobile)
Skills
- Pascal programming
- Racing physics
- Rule based AI
- Game design
- Basic art production
Environment
- Turbo Pascal 7
- MS Paint
Development Period
May, 2003 to March, 2004 (free time personal project)
Project Status
Partially complete, being playable, but with some empty menu options and only 2 circuits available. As my free time during the first two years of the college was too short, when I start studying OpenGL, at the end of 2003, by my own initiative, I got too excited on this direction and left this project in a stage where considerable art and design tasks where required, which also didn't bring me the excitation of the programming side.
Main Features Implemented
- Rule based AI
- Bounding box based collisions
- Simple physics providing acceleration, braking and skidding
- 4 levels of engine and 4 levels of tires, providing different combinations of acceleration, maximum speed and skidding.
- Destructive weapons available (Missiles and mines).
- Sprite animations